Sarthak Upreti

Senior Product Designer · 7+ Years

I design how the pieces connect.

CurrentlyGroup Bayport
PreviouslyFirst Principle Studio · Noise · Subtra · RepIndia
Worked acrossWearables · E-commerce · SaaS
Based inGurgaon, Haryana

Every product here arrived in pieces.

Selected work

The ones worth the long version.

All projects
01NOISE2021–2024ASSISTANT MANAGER, DESIGN
NOISEFIT · APP + ECOSYSTEM
01NOISE2021–2024ASSISTANT MANAGER, DESIGN

Handed a white-labelled app. Gave back a product.

NoiseFit wasn't Noise's own app when I got it: a vendor's white-label build, split per device family. I rebuilt it into one product across devices, then kept adding the pieces that made it an ecosystem: community, challenges, NoiseCoins, the shop, the Noise Premier League.

Read the case study
02GROUP BAYPORT2025 – NOWINTERNAL PLATFORM
02GROUP BAYPORT2025 – NOWINTERNAL PLATFORM

The design team needed a product. I designed the one we run on.

PDX Go is the internal platform the product design org at Group Bayport operates from: every vertical in one place, targets and actuals week on week, who's on what, report generation, and the team's knowledge out of people's heads.

Read the case study
PDX GO · PLATFORM

How the pieces actually get connected.

Process

Six moves, the same at every scale. Each one produces something the next one builds on.

More on how I work
  1. 01

    Understand

    Before anything gets drawn, I go and find what is actually broken. A brief describes a symptom often enough that starting from it is how teams ship the wrong thing beautifully.

  2. 02

    Research

    Users, market, and what the stack can actually carry. Three passes, because a finding that shows up in only one of them is usually a preference wearing the costume of a problem.

  3. 03

    Ideate

    Flows, information architecture, and more than one honest option. The first idea gets built about as often as the third does, and I would rather learn that on paper than in a build.

  4. 04

    Design

    Structure first, surface second. Wireframes settle what goes where and what it costs. The high fidelity pass is where the thing stops being a diagram and starts being a product.

  5. 05

    Prototype

    Clickable, in someone's hands, and watched. A prototype exists to make the flow fail early, while a fix is still one file instead of one sprint.

  6. 06

    Ship

    A handoff a developer can build from, or I build it myself. Nothing counts until it is live and being used by people who were never in the room while it was designed.

Worked with

Through RepIndia

  • Adani
  • Canon
  • Lenskart
  • Duroflex

Through First Principle Studio

  • Hero MotoCorp
  • Haldiram's
  • Zydus
  • Pedal Start
  • Duroflex

In-house

  • Noise
  • Subtra
  • Group Bayport
Off the clockThere's a room in here where things are still on fire.Half-finished, fully working, no client attached.Open the Lab